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- on exitFrame
- global activchan, disknum, jumppoint, hitl, hitr
- puppetSound(0)
- set the castNum of sprite 33 to 91
- sound fadeIn 3, 2 * 60
- sound playFile 3, "LIP_rif.aif"
- sound fadeOut 4, 2 * 60
- updateStage()
- set activchan to 2
- set hitl to "2_hit.aif"
- go("main")
- end
-